TouchFree
TouchFree
TouchFree
Product Design for TouchFree Displays
Product Design for TouchFree Displays
Product Design for TouchFree Displays
Building a product enabling users to interact with displays without touching anything.
Integrated into a cross-disciplinary product team, I set out to achieve product success through user centric interaction design, redesigning application UX, running large scale user and product validation studies, creating design guidelines for external development teams and designing showcases to gain market traction.
Example: Transactional use case
Ultraleap cameras track the users hands in 3D space. These cameras are attached to public screens to enable users to interact without touching anything. The user moves their hand in front of the screen to target different elements and can select and scroll content in a number of ways.
Enabling users to use screens without touching them, TouchFree is a revolutionary product with many benefits. However, ingrained user expectation of interaction with OOH (out of home) touchscreens leads to a significant design challenge. Tasked with improving interactions and UX of OOH interfaces. This project required considerable user understanding, product direction, interaction design and large scale user studies.
Ultraleap cameras track the users hands in 3D space. These cameras are attached to public screens to enable users to interact without touching anything. The user moves their hand in front of the screen to target different elements and can select and scroll content in a number of ways.
Enabling users to use screens without touching them, TouchFree is a revolutionary product with many benefits. However, ingrained user expectation of interaction with OOH (out of home) touchscreens leads to a significant design challenge. Tasked with improving interactions and UX of OOH interfaces. This project required considerable user understanding, product direction, interaction design and large scale user studies.
Ultraleap cameras track the users hands in 3D space. These cameras are attached to public screens to enable users to interact without touching anything. The user moves their hand in front of the screen to target different elements and can select and scroll content in a number of ways.
Enabling users to use screens without touching them, TouchFree is a revolutionary product with many benefits. However, ingrained user expectation of interaction with OOH (out of home) touchscreens leads to a significant design challenge. Tasked with improving interactions and UX of OOH interfaces. This project required considerable user understanding, product direction, interaction design and large scale user studies.
Example: Experiential use case
Research Achievements
Research Achievements
Research Achievements
Understand the issues with the original TouchFree application
Understand user expectation of TouchFree interaction on touchscreens
Understand opportunities within transactional and experiential use cases
Understand reliability and intuitiveness of interactions and user interface in a transactional use case
Facilitate usability testing programme
Deliver a large scale quantitative and qualitative user study of customer deployment
Design Achievements
Design Achievements
Design Achievements
Redesign and improve UX of TouchFree Application
Improve the interaction set to match end user expectations
Minimise end user learning curve with onboarding
Work closely with customers to deliver design for deployments
Created design guidelines for engineering teams
Used the OOH vertical as an example of a product and user led project with the aim of changing the culture of Ultraleap