Personal Computing

Personal Computing

Consumer desktop application enabling gesture shortcuts

Consumer desktop application enabling gesture shortcuts

Consumer desktop application enabling gesture shortcuts

Quick access to commonly used desktop features

Quick access to commonly used desktop features

I led design activities for a brand new product for Ultraleap, designed for customers who purchase our products for desktop use.

I led design activities for a brand new product for Ultraleap, designed for customers who purchase our products for desktop use.

Research Activities

Research Activities

Research Activities

  • Impact driver analysis of historical Airspace App Store reviews

  • Desk research

  • Facilitating multiple usability testing rounds and analysis

  • Quantitative data collection

  • Impact driver analysis of historical Airspace App Store reviews

  • Desk research

  • Facilitating multiple usability testing rounds and analysis

  • Quantitative data collection

Design Activities

Design Activities

Design Activities

  • Multiple design cycles:

    • Low fidelity UX wireframing

    • UI prototyping

    • Spatial interaction design

  • Stakeholder buy-in

  • Multiple design cycles:

    • Low fidelity UX wireframing

    • UI prototyping

    • Spatial interaction design

  • Stakeholder buy-in

Version 1.0

Version 1.0

Enabling users to control 4 most requested features using spatial gestures, we had great success on launch, with the value proposition of Leap 2 increased. Users are able to use:

  • Presenter: Pinch and slide to change presentation slide

  • Pointer: Cursor control my moving the hand in a vertical plane, pinch to select, pinch and slide to scroll

  • Media: Play/pause media with a pinch, pinch and slide to skip

  • Laser: Point to move a laser pointer dot around the screen

Enabling users to control 4 most requested features using spatial gestures, we had great success on launch, with the value proposition of Leap 2 increased. Users are able to use:

  • Presenter: Pinch and slide to change presentation slide

  • Pointer: Cursor control my moving the hand in a vertical plane, pinch to select, pinch and slide to scroll

  • Media: Play/pause media with a pinch, pinch and slide to skip

  • Laser: Point to move a laser pointer dot around the screen

Conducting impact driver exercise to inform product features

Conducting impact driver exercise to inform product features

Using review data from Leap Motion's app store, I worked closely with our user reacher to uncover the factors which drove negative and positive reviews of the most popular desktop apps of the time. These impact drivers were aligned with the vertical VP and heavily fed into product roadmap.

Using review data from Leap Motion's app store, I worked closely with our user reacher to uncover the factors which drove negative and positive reviews of the most popular desktop apps of the time. These impact drivers were aligned with the vertical VP and heavily fed into product roadmap.

Iterative qualitative and quantitative testing

Iterative qualitative and quantitative testing

Continually usability testing the user interface and interactions after each sprint was key to improving the product over the development process. Initially, qualitative testing was at the forefront and quantitative data collection came in the closer we got to release.

Continually usability testing the user interface and interactions after each sprint was key to improving the product over the development process. Initially, qualitative testing was at the forefront and quantitative data collection came in the closer we got to release.

Designing a feature roadmap post-launch

Aligning closely with the VP and product owner, based on the work with impact drivers and usability testing findings, I helped to create a feature roadmap. With these features defined, I set out to prototype in mid-fidelity, ready for usability testing.

Aligning closely with the VP and product owner, based on the work with impact drivers and usability testing findings, I helped to create a feature roadmap. With these features defined, I set out to prototype in mid-fidelity, ready for usability testing.