XR

XR

Designing a spatial XR operating system

Designing a spatial XR operating system

Designing a spatial XR operating system

UX/UI design for a system level menu to be used as a reference design for XR headset OEMs such as Lynx. This project required thorough consideration of affordances, onboarding, ergonomics, functionality, animation and design quality.

UX/UI design for a system level menu to be used as a reference design for XR headset OEMs such as Lynx. This project required thorough consideration of affordances, onboarding, ergonomics, functionality, animation and design quality.

App view

App view

Focused application detail using a carousel

Focused application detail using a carousel

Direct keyboard interaction

Direct keyboard interaction

Small dragable menu

Small dragable menu

2 handed quick access hand menu concepts and considering UI reactivity and affordances

2 handed quick access hand menu concepts and considering UI reactivity and affordances

Quick access menu: Palm up, pinch, hold, move, release to select option. Power off requires dogleg movement to remove false positives

Quick access menu: Palm up, pinch, hold, move, release to select option. Power off requires dogleg movement to remove false positives